Logan

Prince of Boston

Description:

Logan’s physical appearance is generally unremarkable but he makes up his lack of physical gifts with the finest Italian tailoring. Logan is never without the best in modern style for suits or tuxedos as appropriate for the occasion. Even from his home office Logan will dress in such a manner as his business with China is often via webcam.

Logan carries himself with complete confidence and perhaps a little too much aloofness. He believes in charity but only to those who strive to better themselves.

Since he first started acquiring wealth, Logan has grown his in his hobby racing cars. He has skills rivaling some professionals as well as many different vehicles including a Bugatti Veryon, 2 Maserati Sedans, a Limo and a Range Rover.

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Bio:

Logan did not have much of a head start on life after his parents were killed in an auto accident. With no other living relatives Logan was consigned to a Boston orphanage. Despite this Logan excelled in school and eventually earned a free ride to Boston College.

After majoring in Finance his 4.0 grade average took him to Harvard Business School. Logan once again finished at the top of his class, getting his Harvard MBA with a focus on Finance. Logan was recruited immediately out of Harvard into private equity where he did extremely good work for Bain Capital, eventually earning so much he was able to go out on his own.

After specializing in Asian business (especially China) for Bain and learning at least passable Mandarin, Logan’s own company, Jensen Holdings, starting acquiring companies to acquire, create efficiencies and sell. From Jensen Holdings he amassed a tremendous fortune.

Working mainly with China, Logan worked nights and eventually his coffee shop routine was spotted by a powerful Ventrue. After weeks of conversation in which Logan was unknowingly auditioning for this kindred, he was drained near death and given the choice to die or to live as a vampire. Already a night owl, Logan has embraced his new undead existence. He has continued to focus on his business but as of late his sire has pressed him grow as a vampire.

Logan started out talented with his Dominate discipline and has used it in conjunction with his business skills to tremendous effect. He now wishes to learn more of his vampiric ways while staying in tune with the world of high finance. Always a ladder climber he also sees tremendous potential in moving up the Invictus hierarchy.

When it comes to residence, wealth has its privileges. Logan lives in a 2-story brownstone in the heart of downtown Boston. It is fully updated with modern networking, security and lavishly appointed. From the outside it is unremarkable but inside it is pure luxury. A secret door in the basement leads to a hidden underground chamber.

Hjang aka“Plane Shifters”

“Existence is not limited to the prime material—the multi-verse can be seen and understood.”

Before the 20th Century science was limited in thought to space and time. Objects occupy space and travel through time. Some later theorized that time itself was malleable.

It was not until Einstein and his followers that scientists also realized that other dimensions may exist, a concept known as the multi-verse. Of course this was well known for thousands of years among Mages, some kindred and certain other beings.

It is said there is never more than one Hjang on the prime material and if there were any before Logan they have transcended. Thus says legend according to Lao.

The bloodline has its origins in Wuhan (Hubei province, China). During one of his many business trips to China, Logan ran across a very interesting man calling himself Lao.

During the 4 nights spent in the Hubei province, Logan found Lao so insightful that he considered embracing him as a valuable resource and childe. Logan did not realize that Lao was already an impossibly powerful kindred and able to hide his true nature.

Lao likewise found Logan very impressive and began to have deep philosophical conversations. Finding Logan’s scientific knowledge something to behold Lao let Logan “feed” upon him. Only then did Logan realize the truth that Lao was kindred. Yet he was also something more. Much more.

Logan awoke the next night and somehow sense Lao was gone from the world. Something had changed in Logan but he did not realize how much.
Parent Clan: Ventrue
Nickname: Plane Shifters
Covenant: Invictus

While it is completely unknown what affiliation Lao had, if any, Logan sees a golden opportunity to rise in power to the Invictus, perhaps to the top.

With the recent destruction of the Invictus at the hands of the 4 Horsemen, perhaps the path to the top is available…

The Carthians ideals of democracy and idealistic structure appeal to the Plane Shifters, and their fight for freedom from the elders is noble, but never the less, the Invictus exist because it is that structure that keeps kindred society as the apex predator.

It seems possible that future Plane Shifters, if there are any, could potentially belong to any covenant.

Appearance: Members of the bloodline, according to Lao, have been historically of Chinese origin. Lao has now broken with tradition to give an exception Westerner the chance to walk the path.

Haven: Powerful Plane Shifters like Lao need no haven as time has no meaning and safety is a plan shift away. For those less powerful like Logan, havens can vary.

Background: The Plane Shifters’ look for potential childer who show an exceptional aptitude in science and a strong understanding of self.

Character Creation: Plane Shifter attributes tend to favor mental with social secondary.

Bloodline Disciplines: Animalist, Dominate, Resilience, Yu.

Weakness: Plane Shifters retain the same weakness as their Ventrue forebearers. Additionally, they lose an additional die to resist dereangements.
Organization: Solitary only until transcendence at which time they pass on the “gift”.
Concepts: Scientist, Philosopher, Business Man


Y_.png
Before the 20th Century science was limited in thought to space and time. Objects occupy space and travel through time. Some later theorized that time itself was malleable.
It was not until Einstein and his followers that scientists also realized that other dimensions may exist, a concept known as the multi-verse. Of course this was well known for thousands of years among Mages, some kindred and certain other beings.
Yŭ is to dimensions (planes) as Temporis is to time or Celerity is to space. Kindred of varying power levels can sense it, understand it or even control their flow through the multi-verse.

Yŭ is the discipline of the bloodline known as the Shifters by some and formally as the Hjang (ancient Mandarin for King).

1. Planar Attunement:
Some kindred are able to sense tremors in the fabric that ties the planes together. Anytime a planar power is used, whether for planar travel or other benefits, the kindred with Yŭ will sense it.

Whether through magic, vampiric abilities or other forces, if the planar power or natural phenomenon is within 100’ x Yŭ level, the kindred will notice.

Cost: —
Dice Pool: No Roll Necessary
Action: Reflexive

2. Phase Object:
The kindred begins to be able to manipulate planar forces, starting with objects. The Object must be held by the kindred.

This power allows for a hand-held object to seemingly disappear from sight except to those capable of discerning objects in other planes. This causes the object to come out of phase with the prime material plane and essentially creates a tiny pocket plane around the object. The kindred may bring the object back into the prime material plane at any time.

While the object is out of phase the kindred may still grip and hold the object as is it were still in the prime material. This can create an interesting spectacle as the kindred must use the same effort to carry the object as before. Some call this power “The Mime” for this reason.

Cost: —
Dice Pool: No Roll Necessary
Action: Instant (to bring the object out of phase) or Reflexive (to bring the object back into the prime material)

3. Planar Sight:
At this level the kindred may actually see into other planes. Only intelligent beings can discern from the veritable flood of information that comes to them in what appears to be a prism. With force of will the kindred may narrow their sight to one specific plane. Any plane can be seen in this manner, even otherwise unknown pocket planes.

More than intelligence, it takes a trained an educated mind to really leverage the discipline.

Cost: 1 Vitae per scene
Dice Pool: Intelligence + Academics (requires Science speciality) + Yŭ
Action: Instant
Roll Results
Dramatic Failure: the prism of planes is too much and overwhelms the kindred. He is stunned for the round.
Failure: The kindred is unable to bring any focus or clarity to the flood of information and his mind reflexively ends the attempt before it is overloaded.
Success: The kindred is able to see into the plane of his choosing using normal distance and sight line restrictions.
Dramatic Success: the kindred is able to see into the plane of his choosing so clearly that Heightened Senses may be applied as to sight.

4. Planar Phasing
At this level the kindred may begin to phase himself out of the prime material as well, creating a temporary pocket plane around himself. To an interested onlooker, the kindred will appear to simply disappear from sight.

Because the pocket plane is limited to the exact parameters surround the kindred, it will appear to the kindred that he is walking around the prime material as normal except that everything is in black and white.

The kindred may then use Planar Sight to improve his visual experience.

The kindred may not interact with other planes, including the prime material in this form. Likewise, no power, attack or natural phenomenon may affect the kindred in this form unless the power specifically may affect a pocket plane.

Cost: 1 Vitae to enter, 1 Vitae to Exit pocket plane
Dice Pool: Intelligence + Survival + Yŭ
Action: Reflexive
Roll Results
Dramatic Failure: the kindred does not retreat to his pocket plane but thinks that he was successful.
Failure: the kindred does not shift into his pocket plane.
Success: The kindred is able to shift into his pocket plane for as long as desired.
Dramatic Success: As above but the kindred’s sight is in full color.

5. Worm Hole
The kindred continues to increase his planar mastery.

Time and distance are both measured in differently in different planes. A well-studied kindred knows how to take advantage of this knowledge. They are well aware of planar shortcuts that scientists today call “wormholes”. This allows them initially to travel great distance in seemingly the blink of an eye. There is talk that at higher levels kindred can utilize a variation of this power for “temporal jaunts” as well.

The kindred may enter and exit the wormhole at their discretion but spending more than 3 rounds in a wormhole could attract unwanted attention from other entities of the plane in question.

Cost: 1 Vitae to enter, 1 Vitae to Exit pocket plane
Dice Pool: Intelligence + Academics (requires science specialty) + Yŭ
Action: Instant
Roll Results
Dramatic Failure: the kindred fails to enter the wormhole and is stunned for 1 round
Failure: the kindred does not enter the wormhole.
Success: The kindred is able to enter the wormhole and travel up to 100 miles per level of Yŭ per round.
Dramatic Success: As above but the kindred finds a particularly efficient round and may travel up to 200 miles per level of Yŭ per round.

6. Out of Phase
The kindred has completely divorced himself of the normal space-time continuum. While he appears normal he is in fact slightly of out phase with reality as others perceive it. This can be detected by powerful time/planar mages and certain other beings. This is a permanent effect and thus requires the kindred to expend effort just to interact with the material plane of existence. The kindred can be seen and heard and appears to be solid but may not touch or pick up objects without effort.

The kindred becomes immune to the effects of time regardless of where it happens on the stream of time. If a being with time powers were to travel back in time and make changes this would have no affect on the kindred. This is true whether the change is as simple as convincing their parents to sending them to a different school or even killing the kindred as a human youth. The kindred is so detached that no such changes produce an effect on them yet the kindred is aware of what happened.

Additionally, the kindred is immune to effects which are not specifically capable of transcending planes. This includes physical, mental, social or suppression/absorption abilities from other creatures.

Cost: - (1 Vitae to interact with prime material plane for one scene)
Dice Pool: -
Action: Permanent effect
Roll Results

7. Contingency
At this level the kindred has so much experience and exposure that reality itself is in flux around him. Action to other is merely a possible action to the kindred who masters Yu to this level.

In the event the kindred chooses to become solid in the prime material plane or faces attack by beings capable of transcending planes, the kindred may reflexively take action by rewinding time one turn and immediately choosing a course of action. This occurs even if the kindred would have otherwise faced torpor or final death.

Cost: 1 Vitae
Dice Pool: Intelligence + Academics + Yŭ
Action: Reflexive
Roll Results
Dramatic Failure: the kindred does not escape the consequences and instead takes a level of aggravated damage in addition to whatever other affects would have occurred.
Failure: the power’s activation is unsuccessful.
Success: The kindred is able to rewind time and immediately take another standard action as if the previous turn had not happened.
Dramatic Success: Same as above but may take a full action.

8. Permanent Abode
Even Plane Shifters like some certainty in their existence and this power provides some of that peace of mind.

A Plane Shifter may create their own customized pocket plane. Once created it is permanent unless destroyed intentionally by the creator. The Plane Shifter may not have more than one pocket plane in existence at a time by use of this power. This does not negate the ability to use lower level abilities.

The kindred must accumulate 10 successes over a period of time to create their own world. The dimensions are limited to 1,000 square feet per level of Yu. The pocket plane may thus grow over time. Upon creation, the creator may select the “laws of physics” of the plane. It is impossible for another to enter the plane without the aide of the creator, even by another with the power of Yu. Within their pocket plane the creator may not be harmed as that is usually one of the first “physical rules” selected.

The kindred may travel to and from his personal plane reflexively. The kindred may also take one other being for each dot of Yu. This may be resisted.

At this level the practitioner’s versatility in planar space makes his powers immune to any power that would normally cancel, suppress or absorb any level of this Discipline—it simply is not of the same universe. This does not prevent resistance when such powers are used upon the unwilling.

Cost: 1 Permanent Willpower to Create
Dice Pool: Intelligence + Academics + Yŭ (versus Resolve + Blood Potency for another being who is involuntary transported)
Action: Reflexive
Roll Results
Dramatic Failure: the kindred does not create his pocket plane but still loses a permanent willpower point.
Failure: the kindred is not successful and must start again.
Success: The kindred is able to create his pocket plane.
Dramatic Success: The plane is created with such ease that the permanent willpower point is regained. The 10 successes must be accumulated in no more than 2 rounds for a dramatic success.

9. Time Warp
At this level the kindred may use their worm hole ability to travel through space as well as time. Additionally the kindred may take one other being per level of Yu with them through the wormhole. They must form a physical chain (i.e. hold hands or other contact).

Those few kindred who have experienced this power would describe it as being similar to what was depicted in the Stargate television show.

Cost: 1 Willpower
Dice Pool: Intelligence + Academics + Yŭ (versus Resolve + Blood Potency for another being who is involuntary transported)
Action: Standard
Roll Results
Dramatic Failure: the kindred steps through the wormhole but ends up in a completely different time as determined by the Storyteller.
Failure: the kindred is not successful and must start again.
Success: The kindred is able to jump up to 1,000 years per level of Yu but may decide to jump as little as one minute.
Dramatic Success: As above but the kindred achieves the affect with such ease it is not necessary to spend willpower.

10. Transcendence
The ultimate goal of every kindred that possesses Yu is to transcend their physical form. Legends state that these beings become “Travelers” through time and space.

When the kindred decides learns this ability and decides they have found a worthy successor to pass down their powers to they may become a being a pure energy. They may no longer interact with the mortal world but may observe any plane at any time. They step from time to time or even galaxy to galaxy as easily as a human would step through a doorway. It is said attempts to interact with the physical world as met with harsh consequences by other transcended beings.

Cost: 3 Permanent Willpower
Dice Pool: Intelligence + Academics + Yŭ
Action: Extended (10 successes required)
Roll Results
Dramatic Failure: the kindred does not transcend and may not try again for 100 years
Failure: the kindred is not successful and must start again.
Success: The kindred is able to become a transcended being.
Dramatic Success: As above but must only spend 1 Willpower.

Logan

Boston: Sanguine Nights lordbaccus Texan